About Me

Montreal based writer, game designer, and indie entrepreneur combining rich, emotional storytelling and immersive gameplay with a fierce DIY ethic. I got my start in screenwriting before following my dreams into independent game development, forging a hand-crafted career that has connected me to passionate creatives around the world. I'm driven by a compulsive desire to learn, gain new experiences, and grow as a writer and game developer.
Since my debut as narrative designer on Pulsetense Games’ De-Void (2016), I worked as a writer, designer, and coder, both in collaborations and as a solo developer on games running the gamut from micro-indies to double-A studios. I received a postgraduate degree in Game Design from George Brown College in 2019, earning the departmental award for Best Game Designer, and went on to work as lead writer at Reflector Entertainment's adventure title Unknown 9 Awakening and NeXT Studios' live-service looter shooter Synced (2023). Most Recently, I've been serving on the editorial board for leading international publisher Level Infinite, providing feedback to major studios including Techland, Funcom, and Digital Extremes, Grinding Gear Games, and many more.
